In the same way, playing The Dunatian gave me an interactive, bone-deep connection to a story I’d already experienced through a book and a movie. I think the Apollo astronauts landing on the moon was pretty amazing, but it wasn’t until I breathlessly landed my own KSP lunar lander that I felt how amazing that journey was. Real-world physics-or something close enough for government work-has always formed the backbone of KSP’s challenges and the thrill of its successes. Seriously, I don’t care that this is fictional: NASA should be very proud that someone even imagined that they could pull off this many impossible tasks at one time. While I’m stressing out about that, I also launch a long-range supply drop full of snacks to keep Bill alive for a few years until help can arrive. My supply probe ends up matching speed with the huge NASA ship, and I pipe over gallons of fuel as the exhausted long-range crew and the little robot probe rocket into interplanetary space together. I’m busy prepping that resupply flight and running through the intense mental maths involved in making an orbital rendezvous happen between two craft on dramatically different orbits. ![]() The multiple flights I’m juggling basically follow the plot of the book: Bill’s departed crew are coming back for him in their interplanetary vessel, and they need to resupply without slowing down into a gentle low-Kerbin orbit.
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